You’re invited to

The Intermission: Grad Show

When

Tuesday, April 19, 2016

Industry Reception

4:30pm—7pm

Doors Open

7pm—11pm

Where

The Liberty Grand

25 British Columbia Rd, Toronto

The Intermission is the 2016 York/Sheridan Program in Design’s annual showcase of the best work produced by its graduating class. It is a night for the industry to connect with emerging designers and explore their works, and for students to celebrate their past four years of hard work with you!

Getting to the Show

Getting to the Show

TTC
29 Dufferin → Saskatchewan Rd
504 King → Dufferin St
509 Harbourfront → Manitoba Dr
GO
Lakeshore West → Exhibition
Get directions on Google Maps

Frequently Asked Questions

Is the show free?

Yes, absolutely. However, we do help fund the event through sponsorships. If you’re interested in supporting this or future years, get in touch.

What can I expect to see and do at the show?

The show is an opportunity to browse the work and meet in-person with grads from one of Canada’s top design programs.

Will there be drinks?

Yes, we’ll have a cash bar available throughout the night.

What is the 'Industry Reception' portion of the show?

We dedicate a part of the night exclusively to people working in the design and creative industries. All students will be there to answer any questions about their work and experience. No ticket or registration is required.

I'll be at FITC on April 19th. Can I still come?

Definitely! The FITC schedule ends at 6pm on April 19th. We’re open until 11pm, so there’s lots of time if you’d like to swing by in the evening.

Where can I park my car?

There is a parking area located beside the Liberty Grand that will be available.

Come Meet the Cast!

Let us know if you're coming on Facebook and add the event to your calendar. We hope to see you there!

Grad Show Liberty Grand, TorontoApril 19
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Five

If someone asked you to describe your own personality, could you do it?

We were tasked to develop a self-directed project, a thesis, surrounding a chosen theme that intrigued us enough to last the entire school year. After delving into an immense amount of material about personality, personality types and traits and heritability, I came across a theory called the “Big-5”, made famous by a trait psychologist named Donald W. Fiske. I decided to dedicate my final semester to the creation of “Five”- an educational and strategic board game, challenging its players to use their knowledge of personality traits to get through everyday life scenarios.

Goals

It’s hard to have a true perspective on your own personality traits and how you express them to the world. If you’ve never taken a personality test or read much about your personality type, you would probably just rely on the feedback you’ve heard about yourself from others. But not everyone has the time to sit and read about different physiological theories that prove what those personality tests or what your friends are saying about you are saying are true.

My challenge was to create a unique way of explaining how having different personality traits can affect different everyday life situations, how personality shapes us, and how our personalities essentially ‘control’ us. The aim was to do so in a way that was creative, fun and stimulating, yet educational and for all ages.

The Process

I started out by doing an immense amount of research, exploring different methods and theories, and thoroughly analyzing my topic until I came up with my audience and goal. This led me to further refining my topic to just studying theBig-5Personality Theory. The theory categorizes 1700 traits into 5 dimensions: extraversion, agreeableness, conscientiousness, neuroticism and openness to experience.



From my own personal experience, I have found I learn a lot about a person’s personality just by playing a board game with them. Whether it be Risk or Monopoly, it seems that one’s true colours are shown when they suddenly become your opponent. It only seemed fitting to me to create a board game of my own that would teach players about the different personality dimensions of theBig-5personality theory.

The first challenge I encountered was coming up with the premise of the game. This I resolved in two steps. The first step was coming up with the game board. The board is made up of six pentagons- one as the centre piece, and five others connecting to it. Each pentagon is filled with coloureddots—each colour corresponding with one personality dimension. The dots are connected by wells. From there, I was able to figure out the objective and gameplay.

The objective of the game is simple: the first player to the centre of the board, wins. There are five players maximum, each starting on their own section of the board. Upon beginning the game, players are to pick up five “trait” cards, and have five in their hand at all times. These traits make up your personality during your turn. Upon beginning a turn, players are to pick up a “scenario” card, read it aloud. Depending on the cards in the player’s hand, the player can either go forward or backward.


Here is a possible scenario:

It is Susie’s turn to play. She picks up a situation card from the deck. “You need to give a public speech”. Susie’s current traits are cooperative, generous, shy, careless and creative. She decides to use the “shy” trait, and must move backward to the closest corresponding colour. She discards her card, and picks up a new one.

The creation of this game has been a real learning curve. It has taught me the importance of trial and error, as well as prototyping and play testing. It has also taught me the importance of feedback, no matter how big or small it may be. With a project like this, it is crucial to pay close attention to smalldetails—I have learned that it is all about fine tuning and taking things one step at a time: adding new rules, if need be, or switching around aspects of the game board. It has taught me to be a little more patient, and has added a few more “trait cards to my hand” throughout the process.